Hi guys.
I recently created a thread that focused on portfolio creation. I received some really helpful comments that covered all aspects that would need to be considered when creating a portfolio site from scratch. So instead of just asking a simple question in the appropriate forum. I thought I'd post a
thread, as I'm sure the clever people of Polycount will fill it with helpful info for everyone.
So I have a pretty standard, 3-year old PC (AMD PhenomX6 2.8GHz, 8GB RAM, GTX-460, Magikarp sticker on the side)
I just got paid for a large freelance contract and I plan to spend it on getting myself a new setup.
My programmer friend built my current PC and he says he will gladly build the next one.
Is there any particular spec that a 3D game artist should look for when buying a new PC? I'm trying to think about future proofing myself now that the new generation is here and what with all the crazy tech now being used by the community.
I got a terrible shop bought setup just before i started Uni. When I decided i wanted to focus on 3D work, I had to blow most of my loan on a new PC because anytime i opened anything like Zbrush or started making High-poly models in max, it would just cough and die.
Probably sounds like a primitive question considering how much we all use computers, but up until recently, I have relied on using the University facilities.
Anyways, Thanks for any advice you can give.
Replies
If you search polycount there will have been some recent pc build threads that you can get a rough idea from.
I always get paranoid when running Photobrush or UDK even though my specs can technically handle them without overheating. But I would love it if I could run any program while never going above 30 degrees Celsius.
It's also the winter, so I'm still lucky to get away with cool temperatures. But once summer hits, it's going to be impossible to do work without the computer getting super hot.