Hey guys,
I've been working on this for a bit now as a personal piece that combines both organic and hard surface elements.
The initial plan was to convert to a game model, lately I was thinking about using it as an exercise in ptex texture
painting and rendering techniques.
Character model still needs work + textures and the car will hopefully get some wear/tear.
Any crits and ideas welcome.
Replies
Would love to see/hear some breakdown of how you've rendered it out.
Amazing.
Have you all done in Maya?
awesome work! I really dig the detail of the car and the beautiful and clean render.
Some years ago I did a lot of photoreal car renderings and during that time I found out that the most difficult thing for a realistic car render is to get the tires right.
So for the case you are going for a realistic approach make the tires look more rubber like and less glossy. Also maybe add some bump stencils etc.
But you probably already know that anyway.
Just my two cents