Hello Polycount. I recently started a sword for dragon knight, but I'm having some troubles with the low poly model, so I'm putting it on hold for now. Then, after looking at this picture for a while:
I realized that the helmet could work pretty well for dragon knight. So, I decided to start working on it. I'm going to change the colors when it comes time to texture it, so it fits dk's palette a little better. Below is a picture of my progress with the high poly:
I hope you like the helmet so far. And as always, criticism/suggestions are welcome.
Thank you.
Replies
Hope you like the helmet. Criticism is welcome.
Thank you
If you have any suggestions for the texturing, let me know.
Thank you
For now though, I'm just trying to finish this helmet.
The color map is almost done now. then I just need to do the masks, and it's done!
Slow down! You didn't even nail your high poly correctly before moving on.
In your rush, you ventured away from the concept & lost some certain characteristics which made the helmet attractive in the first place. The shapes in the concept are far stronger than what you've modeled. The main part of the helmet is large at the top but gets thinner the lower it gets before it angles off toward the lower jaw. (sort of like Magneto's helmet here.) The spacing between elements seems off. I also count 5 central horns on the helmet rather than 4!
I think you were so keen to get onto the project that you didn't analyse the concept enough. If working from artwork like this, it's always a good idea to draw up your own concepts to ensure you fully understand the form of what you're modelling.
Hope this helps!
I find that when making items, I usually end up rushing through to the completed item, which usually sucks. Thanks for your advice man!