Hi folks,
I've been a-googling, but I have had little luck. Is there a way to set the particle sprite's origin to be not the centre?
If there is no way to do this in cascade itself I could try something in the vertex shader but i'm not overly optimistic.
I ca work around it but I thought maybe one of you folks would know the answer offhand.
Replies
Example:
You set the orbit to have matching Max and Min, on Offset and Rotation, use the Initial RotRate as a negative version of the Orbit's Rotation to keep the sprite from 'moving'. Keep in mind that this is really just an illusion and if you were to look at it from the side it is a much different effect.
The example above has the following stats:
Orbit:
Offset Max and Min: X=0,Y=20,Z=0
Rotation Max and Min: X=1, Y=0, Z=0
Rotation Rate: X=1, Y=0, Z=0
Initial RotRate
Rotation Max and Min: -1