Hello Polycount community. I'm working on another item, this time a sword for dragon knight. I had this concept drawn a while ago, and I thought it was time to start modeling it. Below is a picture of the concept, as well as a rough, high-poly model.
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As always, criticism and suggestions are welcome. Stay posted if you want, because I'm going to be updating the thread as I progress on this sword.
Thank you.
Replies
Anyway, just a quick update, hope you like the sword so far. I'm going to begin the low poly soon, so stay tuned for that.
Thanks
Then I applied a subsurf modifier, and smooth shading, and that's it.
I'm not sure if I explained it well enough, but I hope it helped a little
And do you use blender for scuplting as well?