Hi guys,
I would like to ask to this community 3D artist what programs and maybe work chains do you use for rendering out your low poly models with passes like alfa, mask, zdepth etc. To be more clear, if I made a low poly model in ZBrush or 3DS max, UV maps with xNormal and texture it in Photoshop, what is the best solution with todays standard to bake those passes mentioned earlier, so I can make a nice composition presentation.
I have made my search but didnt found a good solution, since one of those would be the 3point shader plugin for 3DS max but it doesnt support the 2013 or 14 version.
Thanks in advance!
Replies
http://www.marmoset.co/
@CheesOnToast Sorry for my ignorance, but does Marmoset output zdepth, masks, shadow passes etc?
Thanks in advance!
I have never used the program, so can anybody give me some advice or opinion?
As usual thanks to all..