Home Technical Talk

Best solution for baking low poly models passes like zdepth, mask, shadows etc?

Hi guys,

I would like to ask to this community 3D artist what programs and maybe work chains do you use for rendering out your low poly models with passes like alfa, mask, zdepth etc. To be more clear, if I made a low poly model in ZBrush or 3DS max, UV maps with xNormal and texture it in Photoshop, what is the best solution with today’s standard to bake those passes mentioned earlier, so I can make a nice composition – presentation.

I have made my search but didn’t found a good solution, since one of those would be the 3point shader plugin for 3DS max but it doesn’t support the 2013 or 14 version.

Thanks in advance!

Replies

Sign In or Register to comment.