Thought I'd post this over here rather than my usual forums I post it at...
This isn't really "next-gen" and is made in a fairly old engine (Halo: Combat Evolved's) which uses BSP for level geometry and can sometimes be a pain in the ass to work with. The game (Halo: Custom Edition) is still fairly popular and I've made quite a few maps for it in the past. I haven't made anything in here in quite a long time but I had all of these assets laying around to finish and polish this map (which I took from super rough to this state within a week give or take).
It's a small map based inside of a futuristic aquarium. The aesthetic is to go for a clean kind of environment.
pics:
If you've ever played Halo:CE, the map is alot like the original Rat Race in terms of gameplay with some teleporters and other things mixed in.
One thing I'm considering is changing the floor tile around since it can get kinda weird looking from afar and at angles + add some more strips around the floor and walls too.
I'm looking for any crit on aesthetics and game play suggestions if possible
Replies
The couches just sort of hanging out at the columns don't make much sense; turning them over (onto their sides or back) might make things a bit more believable.
In the fish tank area, y\try removing the white lights on the ground and have the area lit by a blueish light inside the tank. Making the tank destructible would be a nice effect, but I don't think this engine could handle it.