Select the vertices you need>Create Deformers(Animation)>Sculpt Deformer(default settings) and then scale the locator accordingly to start ¨spherifying¨ the selected vertices accordlingly.Maybe will need to scale up/down the final result to match the size you are after.
I even sent an email to that guy who made it but unfortunately he is not dealing with Maya. He said: "Unfortunately, I'm not doing the creation of plug-ins for Maya. But the algorithm of this plugin is not difficult, and I think any Maya-programmer can create it, if asked at the forum on Maya"
Now if only some good Maya programmer would take some time and do it. Even if he
put price on it at the end i wound't mind at all!
Here is all alternatives for Maya that i know and all of them ok but even so are kind of half way there to MX_Roundish
to add one note. im basically looking for the geopoly in max equivalent. i dont just want circles, but if i have a 4 sided un-even quad (rectangle) it will make it a perfect square. for many of the smaller/parts bolt holes you only need 4 sides with smoothing. would be a waste to go in a cut the geo up more just to get a perfect circle.
anyways if anyone wants to make a few buck pm me to talk about it. i can probably get my studio to pay for it (and probably some free games).
cheers
meshiah, sort-circle_tool and ZhCG_PolyTools (what i use) both can do what you want.
Just tried it, deleted one quad polygon and offset verts so that it's not exactly
perfect rectangle. sort-circle_tool and ZhCG_PolyTools made that polygon back to
perfect rectangle again.
What would i like one of these tools to do is if the surface is slightly bent like it would be on cylinder, for example, then when running script for perfect circle would
take into account also that surface curvature.
As it is now, all those scripts above make perfect circle on cylinder but without following the curvature and instead it's flatten...if you know what i mean. Well, if you have sort-circle_tool or ZhCG_PolyTools script, try run it on side of cylinder you'll see what i mean.
Replies
http://www.creativecrash.com/maya/script/spherize-selection-maya-plugin-pymel
Also, this might work:
Select the vertices you need>Create Deformers(Animation)>Sculpt Deformer(default settings) and then scale the locator accordingly to start ¨spherifying¨ the selected vertices accordlingly.Maybe will need to scale up/down the final result to match the size you are after.
http://maxfoxlab.com/mx_roundish.html
I even sent an email to that guy who made it but unfortunately he is not dealing with Maya. He said: "Unfortunately, I'm not doing the creation of plug-ins for Maya. But the algorithm of this plugin is not difficult, and I think any Maya-programmer can create it, if asked at the forum on Maya"
Now if only some good Maya programmer would take some time and do it. Even if he
put price on it at the end i wound't mind at all!
Here is all alternatives for Maya that i know and all of them ok but even so are kind of half way there to MX_Roundish
--> Spherize Selection
http://www.creativecrash.com/maya/script/spherize-selection-maya-plugin-pymel
--> Regular Polygon Generator (old one, but it does the job..i tested it in MAya2014)
http://www.creativecrash.com/maya/script/regular-polygon-generator
--> ZhCG_PolyTools (bunch of tool but the one that does the job is under
Regularize - Circlelize Line)
http://www.creativecrash.com/maya/script/zhcg_polytools--3
--> Sort_Circle_Tool
(Source both the files, then run _sort_circle_tool on the MEL command line)
https://www.dropbox.com/s/gbbeuyaxjizoo9t/sort_circle_tool.rar
to add one note. im basically looking for the geopoly in max equivalent. i dont just want circles, but if i have a 4 sided un-even quad (rectangle) it will make it a perfect square. for many of the smaller/parts bolt holes you only need 4 sides with smoothing. would be a waste to go in a cut the geo up more just to get a perfect circle.
anyways if anyone wants to make a few buck pm me to talk about it. i can probably get my studio to pay for it (and probably some free games).
cheers
Just tried it, deleted one quad polygon and offset verts so that it's not exactly
perfect rectangle. sort-circle_tool and ZhCG_PolyTools made that polygon back to
perfect rectangle again.
What would i like one of these tools to do is if the surface is slightly bent like it would be on cylinder, for example, then when running script for perfect circle would
take into account also that surface curvature.
As it is now, all those scripts above make perfect circle on cylinder but without following the curvature and instead it's flatten...if you know what i mean. Well, if you have sort-circle_tool or ZhCG_PolyTools script, try run it on side of cylinder you'll see what i mean.