Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Justo
Home
›
General Discussion
What Are the guidelines for baking Normal maps?
mrgesy
polycounter lvl 7
Offline /
Send Message
mrgesy
polycounter lvl 7
Feb 2014
Guidelines like how should the model be UV Unwrapped and how should smoothing groups be assigned?
I've tried many things but I cannot get a near-perfect normal map to bake
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
WarrenM
Feb 2014
Lots of great info here:
https://www.google.com/#q=guidelines+for+baking+Normal+maps+site%3Awww.polycount.com&safe=off
Not trying to be a dick, I'm serious. The top hits in that search are the heavy hitter threads for normal maps.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
https://www.google.com/#q=guidelines+for+baking+Normal+maps+site%3Awww.polycount.com&safe=off
Not trying to be a dick, I'm serious. The top hits in that search are the heavy hitter threads for normal maps.