Hey everyone, this is my first post. I am making a small game environment for one of my classes and need some feedback. It is still a WIP but any feedback would be great.
The boat seems very low poly compared to the rest of the scene,and the sharp angles draw the eye.
Also if that is the final position for the boat/water level, there is no way to get into the boat...
Wondering why the tank out the back isn't smoothed?
This tank looks heavy, and there doesn't seem to be sufficient posts to support it..
(I guess most people wouldn't care about this sort of thing, but things that are mechanically impossible/improbable tend to draw my attention)
I'm guessing the shells on the sign will have some relevance when it is textured/finished?
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The boat seems very low poly compared to the rest of the scene,and the sharp angles draw the eye.
Also if that is the final position for the boat/water level, there is no way to get into the boat...
Wondering why the tank out the back isn't smoothed?
This tank looks heavy, and there doesn't seem to be sufficient posts to support it..
(I guess most people wouldn't care about this sort of thing, but things that are mechanically impossible/improbable tend to draw my attention)
I'm guessing the shells on the sign will have some relevance when it is textured/finished?
I like the concept and the modeling looks clean and the assets have been arranged tastefully. That boat is looking starved of polygons though.
I have not smoothed anything yet but I will.
Also I forgot to post the concept art i am going off of so I will do so.
I will revisit the boat, i am not really happy about it either.
thanks again.