Hello everyone,
I am a student studying 3D Modeling, and this is the latest (non-corrupted version) of my Character Head for class. This is my fist time posting any of my work online, so critiques are welcome, but do please go easy on me.
The current model is, according to maya, 1,192 faces. I realize that this is nowhere near done, and am aware of some of the problems with it. Some of the stuff I would like feedback on are:
- Topology (poly flow?), and ways to improve it.
- The eyes and mouth
- The ears (found these challenging)
- Rendering linework*
(*I rendered these images with the Maya Vector Software, but some lines seem to just not show up, making it appear that there are n-gons on the model. is there anyway to fix this, or an alternate way to render line work?)
Apologies for the unexciting post. I appreciate any and all critiques you may have.