I am 15 years old and will be going off to collage in about 12 months (gifted so i am finishing highschool 3 years early). For the past few years i liked to play with 3D art but now i want to get serious about it and go for it as a career, mainly game art.
I have read really bad things about Game "Collages" and was wonder if they where true. I have no real background in any type of art but am taking collage courses in 2D traditional art now to improve my skills in drawing.
Taking all these things in to account, how should someone with 0 artistic talent and no exp in the field learn 3D art (for games). And is going to any university worth it?
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Although I'm currently making environment art for monies, I'm still aspiring to work at my dream studio so I dunno that I'm a guy to hand out advice.
Whatever you decide, just make sure it's right for you and the work is fun, dude. No other way to live imo.
yes, going to university is worth it because of visas later on if you wanna work somewhere else. but if i were you i'd be buying courses and drawing.
Now, bottom line:
Most game art education out there, at least right now, is either crap or a scam. A good portion of people will tell you that if you're really focused on getting an art-related degree because you want to make art for video games, then you should go for a fine art degree (usually illustration) and leverage that education to learn 3D on the side.
If you decide not to get a degree, it's entirely possible to get a job in the game industry, but you need to work your ass off to compete with your peers -- many of whom have had formal education.
Whatever path you decide to take, you are going to need to work HARD. You get out of it what you put in, and that includes formal education or self education; if you work hard, you'll get good things out of it, and vice versa.
I suffer daily at a desk doing a job I hate and want nothing more than to focus on picking up the skills I need to get out and do what I love (I can figure out the money later).
I tried to go to a CC but I got tired of the bullshit of just trying to register for a course.
What are the minimums? what should you strive to learn? What's it take to start landing freelance work or an entry level job? Are there entry level or intern level jobs you can pick up? or distance work?
I have a previous education in IT related field so I have knowledge in coding and such, but my traditional art background is lacking (I'm reading and practicing my 2d drawing and form now).
Tons upon tons.
Paid resources like digital tutors and 3dtotal is good, youtube, tons of tutorials, from basics to ones that will guide you through a project, google everything you don't know about and a video will almost always pop up or a thread to forums such as these, the polycount wiki is a invaluable resource as well.
I am one of those that would of loved to go to uni for cg, just to have that freedom of study and connecting with others but unfortunately i was too poor and didn't have any grades in anything....
You also need to invest in non-paying projects at first, look for indie games, make teams and try to have shipped titles by the time your portfolio is solid and you apply somewhere. You'll have a ton of experience that actually pays off when you get a first job and you're accustomed to working at another level.
If you're gifted though, I would probably just self train and become a part of groups like the Facebook Lunchcrunch group or here.
If I were to recommend school for you, I think traditional art school is the way to go. Learn anatomy, composition, etc.