Hey all,
It's my first post here (even though I've been a member since 2012 haha). I found this high poly model I made way back in 2009 for a speed modeling challenge (hence why the sword isn't 100% accurate to the film, I was in a rush! haha). The high poly was modeled in 27 minutes back in the day.
I decided it was a good warm up to get back into high to low poly conversion and baking, so here's my initial attempt and specs. Any feedback is greatly appreciated!
Mesh : 1.7k tris
Maps : 2k diffuse / specular / normal
Tools : 3ds Max 2013 / xNormal / Photoshop CS5 / Xoliul Shader / Grabviewport 2.5
Replies
Went back and started with the high poly comments. Adjusted quite a bit of the mesh and got rid of all the super sharp edges. Now they are small rounded edges. Found some more reference and adjusted the overall shape and added some details.
As always, feedback is appreciated.
Thanks. I was trying to do that in some areas. It may be the render doesn't show it too well. Here's a closeup with a wire. Do you think I need more bevel?
Totally agree. For the life of me, I can't find a reference photo showing how that piece is connected. I really don't like how it's just floating there either.
As for the floating mesh, how about "just" making it a part of the sword itself?
I'm rather impressed that you did that highpoly in 27 minutes, well done
Thanks for the feedback! It was created using Lightwave for the Newtek forum's weekly speed modeling challenge where you get 30 minutes to build a mesh related to the week's category. Definitely a lot of fun :thumbup:
High versus Low
Low with Normal
Read a couple really helpful texturing tutorials by Alan Van Ryzin and Kevin
That makes a lot of sense. I'll adjust it once I get a spec map going and can tweak both the diffuse and spec at the same time.
I've actually never painted color into a spec map before, but after doing some quick reading, it seems like something I've been missing out on.
But great job!
Awesome, thanks!
Thanks! I'll take a look at that for sure.
I decided to try and get some sort of material on all the pieces in hopes of getting more feedback. I'm by no means calling this final yet. Hopefully, it's almost there though.
Any and all comments are greatly appreciated!
The handle could use some more definition. I've seen sword handles that are in sort of a leather sleeve, the way yours is now, but I think if you made it look like it's wrapped, it would really put this over the top.
Nice work!
Thanks for the great feedback!
I gave the handle another attempt after looking at some reference for alternate styles.
Let me know what you think!
Other than that this is looking quite nice.
Thanks for the feedback! Yeah, I was still up in the air about it even after the update. The reference I can find actually from FF7 usually show something very flat like this:
I was hoping to get a little more detail and definition in the area to help balance it with the huge blade. My next choice was something like this:
or this:
Keep up the awesome work, I look forward to seeing more
Thanks for the feedback! I really appreciate it!
I gave this another try to see if I could get some improvement. Went with more of a traditional wrap and tried to paint in the areas where the hands would be gripping most.
Thanks for the feedback!
Right now I'm working on the spec/gloss for that area to help give it some definition. It has a pretty strong normal there, but without the spec, it's lost.
As for displacement, I've only ever done that process for pre-rendered meshes, never real-time. Would that be the equivalent to a height map out of xNormal?
Thanks! Totally agree about both comments. I just moved to Marmoset 2 and have been looking for the closest equivalent to the "Garage" preset from version 1. That's what the initial images are using. I may have to go on a hunt for an HDR image that doesn't have too much color in it.
Thanks to everyone for helping me out. It's awesome to go through the thread and see the progress. The first images are garbage haha, and now I know why.
Feedback is still appreciated, I just may not look at this file again for a short while.