Well... I've got some progress with my idea so I decided to make a post here
Some secret base specialized in alien studies captured a UFO with alive specimen. Short time later an accident happened at this base (maybe aliens decided to rescue their comrades and sabotaged the base..?)
One of alien containments was broken and the gray prisoner was able to escape. To get out the base he has to roll as a ball very quickly and find an exit.
Some level sketches
and blockout
Replies
I modeled an alien containment pod that's used at this base. Here's a shot of it and a dif texture.
Some small particles might look cool in them, like bubbles or something just something fairly subtle.
>Some small particles might look cool in them, like bubbles or something just something fairly subtle.
Yeah, I thought about bubbles. The problem is I don't know the engine at all. I have to setup particle system or something similar to it. But before implementing my scene to the engine I want to finish it or at least to have about it.
ufo.mesh
21638 triangles
Thread: http://www.polycount.com/forum/showthread.php?t=130666
Some secret base specialized in alien studies captured a UFO with alive specimen. Short time later an accident happened at this base (maybe aliens decided to rescue their comrades and sabotaged the base..?)
One of alien containments was broken and the gray prisoner was able to escape. To get out the base he has to roll as a ball very quickly and find an escape ship.
Shots:
full view:
wireframe:
textures:
gameplay:
[ame="http://www.youtube.com/watch?v=fUCOYe5_oLE"]Alien escape - YouTube[/ame]
It's my nearly first attempt to create something gamedev-like, so the lack of experience makes itself felt, I spend tons of time to draw a small thing
Thanks for feedback!
[ame="http://www.youtube.com/watch?v=fUCOYe5_oLE"]Alien escape - YouTube[/ame]