KazeoHin as far as i could tell the shells eject from the same port as you load them from.
Dimfist could you elaborate on what you mean?
Littlenorwegians thanks dude!
I had fun making this but overall i'm not too happy with the results. The pump handle looks a little too big to me, i could have added more detail to the high poly too. Does anyone know if it's good practice to uv the body in one piece? Those normal map gradients really bug me.
Nice looking shotgun, the only critic would be to do something about the long scratches especially on the receiver, since it would be weird if someone managed to make scratches like that from one side to the other.
Dude, looks great, If it's the first, you have done a good job..
I like how that wood part looks like )
And, try to work with that scartches, looks random, just like Paul68Rageous said.
Hi guys, so I decided to rebuild the gun from scratch and take into to account the feedback received. I'm still working on the textures but I'm already a lot happier with this one.
Let me know if there's anything I could improve on
I dont know which reference you used but i think that the shoulder support is not metal.
I think the material of the shoulder support is a very hard Rubber.
Replies
Dimfist could you elaborate on what you mean?
Littlenorwegians thanks dude!
I had fun making this but overall i'm not too happy with the results. The pump handle looks a little too big to me, i could have added more detail to the high poly too. Does anyone know if it's good practice to uv the body in one piece? Those normal map gradients really bug me.
I quite prefer the real pump handle design as the current one seems much too rigid compared to the smooth tapering of the real one.
I like how that wood part looks like )
And, try to work with that scartches, looks random, just like Paul68Rageous said.
Let me know if there's anything I could improve on
I think the material of the shoulder support is a very hard Rubber.
But looks good so far