Hey guys,
so I made this Gillie suit/hood and now want to create a game ready asset for it and bake it done . However I dont quiet now how to approach it. I thought about creating a bunch of planes and then masking the jutes out, but that would really destroy the silhouette. Another method would maybe be just to draw out new topology on top of it but then the silhouette would look really flat. I ultimately want to make it so one can actually disable the Gillie part so you can just see the viper-hood(on the left).
(sorry about the poor render, my workstation is poop :poly142:)
Anyways, thanks alot in advance. Any ideas are appreciated
Replies
now use your 3-4 meshes and create the gillie effect by placing them around by hand till you get the desired result.
Alternatively, Im sure theres a ton of free scripts and tools to automatically spray/scatter a selection of meshes (your gillie alpha planes) on to a surface(ur viper hood).
If you need even more variation, you can create more shapes to scatter around.
In the end, you can combine them all in to one mesh, to hide them easily
True, but then I loose all the work in regards to actually making the gillie as a mesh... I actually want to find an efficient way to bake this guy, to retain all this nice detail and this depth that you cant get by just placing photos on the mesh.