im working on a high poly model and i must add a hole where is already some geometry. Cutting this Shape in and Extrude in dont look good.
What would be the best way to make a hole in there?
1. delete the faces where I want to add a hole
2. position a cylinder
3. delete the end caps & flip normals
4. extrude a quad ring around the opening
5. attach
6. manually re-route edge flow with the connect tool
Edit:
This was my workflow:
I deleted some edges around the area where the Hole had to be, so that i have some unconnected vertices and 1 big and clean face.
I created a circle and used Cut to Cut my Mesh along the circle template. Now i connected all unconnected vertices to the circle (Quads and Triangles) added some support edges with Connect and Inset, yeah..and this is it.
Replies
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-7621338C-661E-4A8E-9CC5-87DC8420D51A.htm
I will try Probooleans.
That method which Grant Warwick is using, im trying to add into my mesh.
But he works with a clean plane. I got some edges running through this.
I think this will cause problems.
Gazu
1. delete the faces where I want to add a hole
2. position a cylinder
3. delete the end caps & flip normals
4. extrude a quad ring around the opening
5. attach
6. manually re-route edge flow with the connect tool
That just means you'll have to do some manual edge cleanup, shouldn't be an issue at all.
This Method works best for me
But my thanks goes to all!
Gazu
Edit:
This was my workflow:
I deleted some edges around the area where the Hole had to be, so that i have some unconnected vertices and 1 big and clean face.
I created a circle and used Cut to Cut my Mesh along the circle template. Now i connected all unconnected vertices to the circle (Quads and Triangles) added some support edges with Connect and Inset, yeah..and this is it.