Hey there guys. Re-posting this concept for my new lean on this contest. Before I had probably put too much emphasis on moving forward with an homage to an existing IP. (A rule I wasn't aware about as it's not mentioned on the contest page I don't think.)
BUT anyways. Fortunately, during the planning phase, I kept things more on the vague side, so I'm going to continue forward under the simple theme of an Ancient Chinese Valley filled with mystical hills and working class fields, as well as shrines and lanterns.
I'm aware a lot of people are doing this theme, but for some reason putt-putt and the far east seem to go hand in hand for us artists I guess. Either way, I do not feel deterred by this fact, and look forward to seeing what everyone else makes.
If you have any critiques or ideas for further development, feel free to let me know!
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I guess I'll continue for the sake of fun and gaining experience. I was just put off because I was partially optimistic that I could possibly fill the Asian-themed slot in that top 9... Oh well :poly124:
All the best dude
I got the whole thing blocked out, but I'll post WIPs as I complete each area. Starting with the beginning zone and a pic of the overhead view with a little better emphasis on the textures, as well as a lit view in the scene.
Also, vertex color supppoooort! Wooh! Gonna rock that mess.
It's almost a shame you have lost a lot of that perspective warping in the concept.
I also think the grass could maybe do with a bit more shadowing, probably fake ao in the vertex colours would do it, matches the concept better and sits the wood in nicer
Looking forward to your updates
Been caught up with a number of contracts, but I'm really gonna give it my best shot to follow through with this thing! Finally got vertex colors working as well, so that's a pretty fun development as well
Those textures are 128X128, so I've got quite a bit of room left and I intend to use most of it to it's fullest.
Also thinking of messing around with the UI stuff, but we'll see, don't want to get ahead of myself.
C'n'C welcome.
Thinking about possibly implementing a trigger box in that pool of water in the tower, so that when the ball enters, it shoots out of the flame (yet to be implimented particle effect) at the top of the tower.
Either way, I've still got a bit of stuff to do:
-The Gong
-Shed
-Barrel Mill
-Giant Tree
-Grave Markers
-Giant Stone
-Bridge
-Final golden lion (hole)
-Giant tortoise dude
-Particle effects
And I have to finish the skybox.
Either way, I've got my work cut out for me, but I'm excited to bring this thing through to the end!!!
Guh, sleep time.
-Giant Tree
-Grave Markers
-Giant Stone
-Final golden lion (hole)
-Giant tortoise dude
-Particle effects
-Skybox
OH, and the custom texture for the ball.
[ame="http://www.youtube.com/watch?v=Dt-T3YY0m_4"]Valley Of The Par 6 - Polycount MiniGolf Contest Entry - YouTube[/ame]
Here's a bit of a close up on the turtle and a few other bits, since they don't get too much love in the video.
Technicals to come tomorrow! Thanks everyone for your help! Best of luck to everyone yet to finish.
Congrats on finishin!
The only thing I can think is it might be worth darkening the inner part of the roof tiles ever so slightly as they look a bit flat atm, just to help seperate them out a little bit. (where they go under the one above) if you can.
Looks really beautiful though dude
-Ryan
Also, strangely enough Ryan, I have done that haha, but I'm still having issues. Not sure if there some sort of re-export process or something I have to go through, if you had any other ideas, feel free to let me know!
Sent you a pm!