Its working correct. You enabled fresnel reflections so the reflections depend on the viewing angle. When you look straight on the material there are no reflections, at low angles you got high reflections. On the right side you can see that the cube reflects the ground and the sky.
white surroundings and white lights, I think that´s basics
anyway I consider make new one, because this materials doesn´t seem to work and I tried turn on and off almost every button in the setting (I am not very good with materials.)
It should look like brushed metal... that fresnel thing doesn't seem to change anything
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I want it to be the same as x and y axis, how can I make it? any ideas? Thank you.
anyway I consider make new one, because this materials doesn´t seem to work and I tried turn on and off almost every button in the setting (I am not very good with materials.)
It should look like brushed metal... that fresnel thing doesn't seem to change anything