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VRay Material Problem

Hello guys,

this material does´t seem to work on z-axis.

Pic
problem_mat.jpg

vray_shellac_mat.jpg

vray_uv.jpg


Have you got any ideas? Thank you
L.

Replies

  • .Wiki
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    .Wiki polycounter lvl 8
    Its working correct. You enabled fresnel reflections so the reflections depend on the viewing angle. When you look straight on the material there are no reflections, at low angles you got high reflections. On the right side you can see that the cube reflects the ground and the sky.
  • Lenulik
    It also does it when fresnel reflection is OFF :( no matter how i rotate it, it´s mess from any angle.

    I want it to be the same as x and y axis, how can I make it? any ideas? Thank you.
    top.jpg
  • .Wiki
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    .Wiki polycounter lvl 8
    How does your scene look like? Looks like you built a virtual lightbox which has no "roof" so it reflects the black background of the scene.
  • Lenulik
    white surroundings and white lights, I think that´s basics

    anyway I consider make new one, because this materials doesn´t seem to work and I tried turn on and off almost every button in the setting (I am not very good with materials.)

    It should look like brushed metal... that fresnel thing doesn't seem to change anything
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