Hey Polycounters,
I'm having an issue with the UDK's landscape system. I've created a heightmap in World Machine, but when importing it into UDK I get seams in my landscape.
I've tried a couple different heightmaps, but the problem remains the same. It always seems to divide my landscape into quads. Any idea what is causing this? I can use the smooth brush to fix the issue, but that doesn't seem like a great solution to me.
Replies
You're spot on with the smooth brush, it's the only way I know that works even if it's tedious.
http://www.polycount.com/forum/showthread.php?p=1976424#post1976424
Something strange is going on with how it is blending layers or how you have the chunks split.