First time posting, long time lurker! I just wanted to get feedback and advice for my Mossberg shotgun. It's a fairly simple weapon, in-terms of geometry, so I just wanted some suggestions or tips going forward to make it look better.
A Few Notes:
- Make sure you have plenty of References your trying to replicate
- Are you going to Create a High Poly & Bake down to a Low? Or are you Going straight to low then Using something Like nDo 2 for your Normal Details?
- For the Low Poly any Edge Loops that dont contribute to the Model don't need to be there.
- Mayas Default Cylinder has 20 Edges, I've never needed to use more, I see you have more then 20. For the Low Poly 14-16 would do
- Block out the Shapes, Finish the Model. Its a bit early to say much else
Thank you! Yes, I have PLENTY of reference and still shifting through more: You can never have enough, right?
I'm actually not going to do a bake, I'm going to texture and use NDO2 for some extra details. I'm a little pressed for time. I'm also using 3D studio max. Thank you! Yeah, it's too early to say anything-just wanted some general feedback.
Replies
- Make sure you have plenty of References your trying to replicate
- Are you going to Create a High Poly & Bake down to a Low? Or are you Going straight to low then Using something Like nDo 2 for your Normal Details?
- For the Low Poly any Edge Loops that dont contribute to the Model don't need to be there.
- Mayas Default Cylinder has 20 Edges, I've never needed to use more, I see you have more then 20. For the Low Poly 14-16 would do
- Block out the Shapes, Finish the Model. Its a bit early to say much else
I'm actually not going to do a bake, I'm going to texture and use NDO2 for some extra details. I'm a little pressed for time. I'm also using 3D studio max. Thank you! Yeah, it's too early to say anything-just wanted some general feedback.
Bake for edges, NDO2 for details - that would be fine.
http://www.polycount.com/forum/showthread.php?t=100984
Take a look at it, the weapon you are creating has nearly the same shapes.