Hi, I am James and I'm going to attempt to create a theme park inspired Golf Hole.
This is all subject to change due to fancifulness and my limited coding.
So far I have layed out a course and checked that it works. And created a basic working helter skelter.
I will be looking at some various obstacle themes such as a swings/swingboat set, a set of hammers type obstacle. But there will be simple stuff to guarantee a game.
The par might actually be quite high, though I am thinking of narrowing it all down. It might make more sense to be making more of a separate game using different obstacles.
Anyway good luck everyone. Looks like the competition is horribly tough here. But I'm going to have a go anyway.
First Look at the outline of the hole. (It looks bare to me, but the scripting is all working and the ball runs nicely so I'm happy with that.)
I have limited scripting too. Relying on my design and the helpfulness of MangledPoly's advice and video's
All the best!
These are the basics of the obstacles.
I'm not sure I want to add more obstacles to one hole as it seems a little ridiculous to have a really high par.
The coding actually works for the helter skelter and the ferris Wheel though actually really I'd need the boat to be able to rotate freely with gravity around each corner. Presently obviously they are upside down at the top... Although I could live with it, it would be nice to be able to make them keep pointing down.
Now to concentrate on the re-layout of the hole and the scenery. Which could get interesting.
I'm thinking about some candy canes, candy floss etc and some little tents.
Maybe some normal correction... (for me)
Some flashing lights might be nice, but I'm not entirely sure on that one.
And some stuff, yes stuff..
The first I'm nearly happy with is the helter Skelter. Although it does take some practice.
[ame="http://www.youtube.com/watch?v=VIdC17O_NuY"]Helter Skelter Test Minigolf Challenge[/ame]
Its running to about 25k, which is okay, just enough room for some additions. I did a set of individual stones for the edges and they were about 25k themselves. I was quite surprised. Plus when texturing I was just making lines of pixels for the bike tyres, (because it was the smallest you can feasibly do, lol) but I'm quite happy with them. I might normal map the edges etc. A video fairly soon I think.
[ame="http://www.youtube.com/watch?v=jk-loz_o9BU"]MiniGolf Course Test - Minigolf Challenge[/ame]
Thanks go to Ryan for the method
Joke aside, ferris wheel looks good, maybe a bit too fast IMO from the video, but you are the one testing it so you know better than me
Look forward to seeing the whole thing
I have set out some bunting, but can't possibly show it yet as its really naff. Mainly as you need a lead rope going around the course which I've put into to engine to see where it would fit best.
I might put a early pic up tomorrow.
its like 5000 polys as I used convert mesh from curve. I can kill quite a few if I have to spend a few hours on it. But it might fit in my quota.
But I've put my final entry in.
I added signposts, decent bunting, and a swing boat to replace the naff bumper cars.