Hey.
I want to ask you guys. When you modeling something, let's say hard surface. I want to start with hard surface, and and in meantime i'll learn anatomy, but i want at least to model something in Maya.
But i can't find photos from all 4 sides, no matter what i look for.
So, it is wise, good, or bad and stupid to model with or without orthographic in Maya? Can i achieve the same thing, as i will model with orho. but this time without them?
Replies
You just have to get better at analyzing forms and replicating them from different angles.
The biggest problem with working without orthographic views is to get the correct proportions, but if you start with a simple blockout and keep adjusting it till you're happy with the proportions that shouldn't be too big of a problem. It usually helps a lot to try to set up the camera in a position as close as possible to the concept art/photo.
quoted for truth
at a studio you are expected to model from anything and everything. to be a accurate modeler you have to be able to visualize the form in your mind without extensive help from multiple reference materials.
either way, having ortho reference doesnt mean you should use it.
in almost all of the projects where my client provided orthographic concept art it was inaccurate to begin with.
by inaccurate i mean the front ortho did not properly correspond to side ortho and neither of them matched up properly to the 3/4 perspective view.
i much rather prefer perspective 3/4 from front and back.
only in case of real world objects where there are blue prints then there might be accurate ortho reference to use for modeling.
I remember early on I needed reference images and liked orthographic views now there's more of a artistic majesty to eyeing it and making it look right, its like riding your bike without stabilizers, its scary at first but freeing.
you get shitty concept art that has no detail and doesn't give you much than form and some colour you should smile, cause that there has just given you a wide open door to express your artistic freedom.
kind of funny that though as in most games most of what you see of a character tends to be the back.
Just learn to work with what ever reference you get, which will mainly be perspective sketches, and photos.
Where to find a proper anatomy reference from people? I tried to search by body type on google, but i am not getting from all angles or to get part of the body. For example if i want to search for overweight, i am getting only half of the body, not entire.
here
http://www.3d.sk/