I've been working on a number of high-poly models, but one of the issues I'm running into a lot is where I'm trying to cut a detail into a curved objects, which creates some unwanted pinching/bumps at corners.
http://gyazo.com/ec983aa6283086473558d917467bae12
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Looking for techniques to fix this. How do I cut details into a curved surface without , well, un-curving it?
i had the same problems and never solved it.
But how Bartalon said and some other people, the solution is a bigger Sidecount.