Hey guys, I've been messing around with Substance Designer and Knald lately and had a couple of questions. I've taken a look at the wiki about curvature maps but wanted to know - what is the main use for them? Some people have said they're useful for highlighting and accentuating the edges of model, so they can be used as an extra layer on the spec map to make the edges pop more. Some also mentioned it can be used for masking edge wear, e.g. scratches or metal being chipped away on the edges of a model. Can anyone who's had experience in using them give some brief info about them?
Also, when using Knald I've seen tabs for 'concavity' and 'convexity', I understand that Concavity is probably referring to 'cavity' maps, but how exactly are convexity maps used? Thanks
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If you take a Curvature map from SD, the range from 0 to 127 would be a concavity map, and the range from 128 to 255 would be the convexity.
I mainly use curvature for what you described: any sort of wear and tear, edge highlights, chipped paint, that kind of thing.
Knald is great at creating all these maps.
i use the convexity maps to create masks for edge ears which can be used to paint roughness/gloss maps easier and specular highlights etc. you can just copy the convexity from Knald to an alpha channel/load selection and use it as a layer mask.
Could someone explain what's the difference?
http://www.polycount.com/forum/showthread.php?t=140861
As noted above, concavity maps are great for masking pits and areas where dirt or dust would collect, while convexity maps are great for masking edge wear, scratches, etc.