Can I suggest toning down the midi music a bit when people are talking? Couldn't hear some of them with musics volume.
If you have any members with previous game creation experience, I would make that more apparent. Right now it reads like your all either still in undergrad, or fresh out of school. Not that there is anything wrong with this, but the research I have been doing on Kickstarter, projects are more likely to be backed if they have a proven team behind it. The closest you seem to mention is "industry professionals", but who is/are they beyond your composer? Even if part of your team made a smaller game for school, you could list this somewhere.
So far, I am loving the theme design you guys are going for. The music is great however, its better to tune it down while one of you is trying to explain something, because we would hear half of it and wont be able to hear the rest.
For a recent grad, and or under grad team, you guys seem to be doing pretty well since you have 259 backers already. I would suggest the same thing oXY has suggested. You should have atleast one member with the industrial experience in your team who has the links to the other game studios that can help you get more backers.
Looking forward to seeing you guys achieve your goal. =]
I also feel like you really need to clarify what you mean about the controls. You say the builtin controls are clunky and you want something smoother, and the text describes responding to the player's intent and playing like the best FPS/first person brawler games. This is sort of contradictory but more importantly it's just really vague. I think you should write a user story or two, each just describing a single experience that a player could have.
Awesome artwork in the engine. I hope we see some asset breakdowns some time
It looks great! I'm in no position to be spending money on games right now as I just forked over a lot of my savings to my university for this semester's tuition, but if you meet your goal and eventually release you can count on a purchase from me! I really love the atmosphere and music.
Unfortunately there's not much more I can do besides pass the link to some friends, but I'd like to wish you guys the best of luck!
Something that may help, especially since you have quiet a large goal, is roughly breaking down where the money is going. It's just something I've seen other large kick starters do. Helps show that with the large amount your asking that you've planned it all out.
Otherwise your game looks really cool! World looks like it would be really fun to explore, especially if it stays as detailed as the promo.
Replies
If you have any members with previous game creation experience, I would make that more apparent. Right now it reads like your all either still in undergrad, or fresh out of school. Not that there is anything wrong with this, but the research I have been doing on Kickstarter, projects are more likely to be backed if they have a proven team behind it. The closest you seem to mention is "industry professionals", but who is/are they beyond your composer? Even if part of your team made a smaller game for school, you could list this somewhere.
For a recent grad, and or under grad team, you guys seem to be doing pretty well since you have 259 backers already. I would suggest the same thing oXY has suggested. You should have atleast one member with the industrial experience in your team who has the links to the other game studios that can help you get more backers.
Looking forward to seeing you guys achieve your goal. =]
I also feel like you really need to clarify what you mean about the controls. You say the builtin controls are clunky and you want something smoother, and the text describes responding to the player's intent and playing like the best FPS/first person brawler games. This is sort of contradictory but more importantly it's just really vague. I think you should write a user story or two, each just describing a single experience that a player could have.
Awesome artwork in the engine. I hope we see some asset breakdowns some time
Kurt Russell Fan Club- we will love to do asset breakdowns as soon as kickstarter craziness breaks down
We have co a combat update in the works as well as more to illustrate our game mechanics and design. and we should get that soon.
As far as experience goes a lot of us are young but not without experience and we will definitely want to help people understand.
We are fixing the audio on our video as i am typing this. Thank you very much for the feedback about that.
Unfortunately there's not much more I can do besides pass the link to some friends, but I'd like to wish you guys the best of luck!
Otherwise your game looks really cool! World looks like it would be really fun to explore, especially if it stays as detailed as the promo.