Has anyone had this problem in Noisemaker where even if you have UV's laid out to tile, snapped cleanly to 0 and 1 at the seams, Noisemaker/Surface adds a really apparent seam and doesnt tile across the UV?
The UV's need to line up, but also the pattern needs to be seamless in the correct places as well (which might be hard to get if using the procedurally generated patterns, especially once you start to include custom scales). With something like erosion, you might get a better result turning off the UV option and instead using the default 3D one.
Otherwise, unless you have a seamless texture to apply along with your UVs, you might have to do some manual cleaning (with the morph target brush, or perhaps use the noise to create a mask instead and then inflate once you've fixed up the seams.
Im using a custom alpha that perfectly tiles, this was just a screengrab of the default noiseplugs to show it happens on them as well. The pattern doesnt line up that I created, even though UVs are seamless and the texture is a perfect 4 way tile
masking the surface by the same alpha used in the noisemaker plug and inflating gives me clean, tiling results... so it must be something jacked up with noisemaker. Decided to just go with this mask option instead of dealing with noisemaker.
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Otherwise, unless you have a seamless texture to apply along with your UVs, you might have to do some manual cleaning (with the morph target brush, or perhaps use the noise to create a mask instead and then inflate once you've fixed up the seams.