Hi everyone!
My name is Anastasia and today I finally decided to start posting and showing my works
I'm a bit nervous, cus I know I do a lot of mistakes now, but anyway I hope to improve my skills. Now I'm working on characters creation, but also want to make environment, props etc.
So this is actually my first fully made character - I learned how to make UV and Textures on it. So please don't be very "cruel":) in your critique. We worked together with
this nice girl . So she draw a concept, then I made a 3d model.
Hope you will like it!
Replies
JustGarry thank you! glad that you like it!
As others have said, the piece exudes character.
The one thing I would say about the model, are her upper arms.
It's like someone took a bite off of her.
I guess you wanted to show that the fabric drapes over the arm, but if you still can, I'd even that area out and re-introduce some musculature to her upper arm.
Something else, for future presentations; when posting wires, it makes it easier for people to critique and comment on if they are not triangulated.
Having said that, you model looks really clean
Cheers
"if they are not triangulated" - I don't like this triangulated look, but I used Maya's function "Clean up" to find any mistakes. Unfortunately I decided to use this modified topology May be it is possible to get pretty squares back, but I don't know how T_T
"model looks really clean" - thank you!
And just for fun I made a magic wand (staff) today
By setting 'Cleanup effect' to 'Select matching polygons' it will choose the faces that fall into the parameters you defined and just show you where they are
I like the stone in the staff, nice choice of colors and emmissive lighting.
You should display them in a game engine