It looks like you have some smoothing errors on the edges? I'm not really sure what's causing that. Have you tried flipping the green channel?
Also, you might want to consider making the blue door have a little bit more resolution on your texture map. I would imagine it would have more visual interest than the sides, etc. Just something to think about for next time.
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Also, you might want to consider making the blue door have a little bit more resolution on your texture map. I would imagine it would have more visual interest than the sides, etc. Just something to think about for next time.
I'm liking the subtle edge wear.
thanks for your input