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Locker

Hey people

I have done a locker in 3ds max and I could use some feedback, so feel free :)

Replies

  • Tobbo
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    Tobbo polycounter lvl 13
    It looks like you have some smoothing errors on the edges? I'm not really sure what's causing that. Have you tried flipping the green channel?

    Also, you might want to consider making the blue door have a little bit more resolution on your texture map. I would imagine it would have more visual interest than the sides, etc. Just something to think about for next time. :)

    I'm liking the subtle edge wear.
  • razzta91
    Yeah, I can see your point :) I will try to fixed that

    thanks for your input :)
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