Hi guys,
I'm trying to use a similar technique as mentioned in this naughty dog interview (
http://area.autodesk.com/inhouse/bts/uncharted_3_with_naughty_dog) to get some nice facial hair going. I've got the hang of Hair and Fur but when I convert hair to a mesh it loses the shape of the hair strands as well as the material parameters its applied. Does anyone know how I can keep the exact look of the hair strands when converting them to meshes for baking?