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3ds Max Hair and Fur

polycounter lvl 18
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Ikosan polycounter lvl 18
Hi guys,

I'm trying to use a similar technique as mentioned in this naughty dog interview (http://area.autodesk.com/inhouse/bts/uncharted_3_with_naughty_dog) to get some nice facial hair going. I've got the hang of Hair and Fur but when I convert hair to a mesh it loses the shape of the hair strands as well as the material parameters its applied. Does anyone know how I can keep the exact look of the hair strands when converting them to meshes for baking?
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