Hi
I have been trying to create trees for my enviornment for the past few weeks, and even though i do manage to get them decent looking, i have a hard time getting that "wow" feeling which im trying to achieve.
My main concern is the bark texture, and how simple it is slapping on a texture in 3Ds max and exporting it.
I have tried UV mapping the entire tree, but then the quality of the bark is terrible.
Another thing is, i want to make so that my branches are connected to the tree, not just placed inside the tree if you see what i mean. I know how to do this, but in my opinion its too time consuming.
I would like to know some of your techniques to get trees more interesting and realistic.
Thanks
Replies
Some quick suggestions would otherwise be that you could add some moss via vertex painting, add some mushrooms and/or bake some AO to the vertex colors to add some depth.
There will be seems in the UV mesh anyway.