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Using vrayfur with splines

polycounter lvl 5
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Cadu polycounter lvl 5
There any way of using Vray Fur in 3ds max with splines instead of just maps?

I managed to use splines thru the default "hair and fur modifier (wsm)", applying a mr shader with vray hair material and the effect tab/hair and fur using mr prim.

In the link there's a example

With VrayFur (right) the tip of the hair seams more natural and with the default fur modifier (left) i dont see much difference, even after changing parameters.

Thx for the help!
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