There any way of using Vray Fur in 3ds max with splines instead of just maps?
I managed to use splines thru the default "hair and fur modifier (wsm)", applying a mr shader with vray hair material and the effect tab/hair and fur using mr prim.
In the
link there's a example
With VrayFur (right) the tip of the hair seams more natural and with the default fur modifier (left) i dont see much difference, even after changing parameters.
Thx for the help!