Hey Polycount!
Alright, so after a few random threads with various blender questions, it's time to start a proper Sketchbook and start contributing.
I started 3d modeling and learning via the Polycount tutorials and other free resources in May of '13 (about 7 months ago).
The dream is to work at Blizzard as a prop or environment artist for WoW (very original I know.....), so any feedback on art style/direction/etc. would be awesome!
Thanks for being such a bad ass community!
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I opened it up for the first time tonight. Here's my first couple models just getting my feet wet and trying to work through the tutorials I can find.
All feedback welcome!
For anyone who didn't see the contest page, it is a mini golf hole that will be featured at Havok's GDC booth along with the other 8 winners.
Temple of the Verdant Tempest
Ewing
[ame="http://www.youtube.com/watch?v=0OFhbbatfiA"]Temple of the Verdant Tempest - YouTube[/ame]
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