Hey polycount,
I wanted to share some of the artwork I've done for Heroes of Dragon Age. It was a great experience getting to work with the world and art style that Bioware created. We couldn't have done what we did without the foundation laid by the artists in Edmonton.
This is just a small sample of the work that was done. The game has over 100 characters, each with 4 variations, and 20 or so battle arenas.
Hope you guys enjoy it.
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Late in production I also got to jump on a few environments. My colleague, Joe Gomes, had already done a lot of the modeling and texturing. It was largely down to laying out the scenes, lighting them, and adjusting textures as needed.
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What are the specs on the characters?
Also, did you guys use a terrain editor? The path looks very well defined and doesn't have that blurry faded look between materials that you see in a lot of games.
We're not using a terrain editor. One of the TAs wrote a simple shader that takes either a black and white or rgb image to blend between textures. Since our environments are pretty contained we can get some good resolution out of the blend masks.