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Adam Vickerstaff show reel - needs feedback please

polycounter lvl 7
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Vicker polycounter lvl 7
Finished my show reel featuring a majority of my work from last year. This year I incorporated Zbrush into my workflow. Any crits, or suggestions pls leave a comment!


[ame="http://www.youtube.com/watch?v=bNjW7zPRkjw"]Adam Vickerstaff Show Reel Jan 2014 - YouTube[/ame]

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  • CarlK3D
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    CarlK3D polycounter lvl 7
    I like the Troll looking guy lots of detail. The Wolf & Girls girl doesn't look very good as what appears to be just fybermesh its quite noisy.

    Your Anatomy Seems good but the textures for the Dancers & wrestler seem lacking/ unfinished there a bit flat and bland. I didnt see any details in the skin.

    The Temple looks ok, the lighting could be more Vibrant & contrasting.
    The Office modeling looks good but again the Lighting is Dull. are you rendering in Max?

    I think theres to much time showing wireframes and little showing the Textures, I didnt get to see much of the Final Beauty Shot of the Gun had to wait for Wireframe then there was only a Half Rotation. The Car Spec is way crazy you also seem to have multiple Lights and it messing with the ground somewhat.

    So my final Thoughts are your Modeling, Topology, Sculpting all seem good, you have lots of good peices (I liked the Couch sofa most) but your Textures could use some work (Try to match the Troll Goblin thingy in quality) as well as Lighting (It might just be me bit I dont like Maya or 3DS lighting, I can never get a very dynamic effect)

    Hope this helps in some way
  • DWalker
    Overall, videos are nice for displaying movement, but not that great for still images. If you're just trying to showcase your work, then a video is fine, but for actually showing your work to potential employers a quality still portfolio will be much better.

    On the opening & closing cards, I'd enlarge your name & contact information - they really should be much larger than the other text.

    I'd have to agree with Carl about your need to improve your textures. The humans have an almost plastic feel, and the wolf fur feels more like wire than hair.

    Some of the dynamic poses could also use some work. The wolf's head and tail are at an unnatural angle, and the feet feel very stiff; consider raising one paw to give it a feeling of movement. On the wrestler, his feet are completely flat, giving him the look of an action figure rather than a person.
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  • Vicker
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    Vicker polycounter lvl 7
    Hi Carl,
    I rendered about half in zbrush and half in Max, the office was rendered in max. I’m thinking of getting marmoset next month so will help, but for now ill re work some of the rotations and show of the textures on guns and cars, and possibly cut out the wolf and Mononoke entirely. Thxs for the input. (the troll was my latest work so I’m glad there’s some improvement on texturing) :)

    All the best and thank you

    Adam
  • Vicker
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    Vicker polycounter lvl 7
    Hi Dwalker,
    Thxs for the feedback. I don’t really have time to rework any of my older work, just show it off as best as I can. Therefore I think ill drop the wolf as said from the show reel. It looks quite cool as a finished piece, and follows the wolf in princess mononoke. But it raises to many eyebrows at closer inspection. Also will alter the contact info thank you.

    If you want to see my folio its at www.thevicker.com

    Thxs

    Adam
  • Vicker
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    Vicker polycounter lvl 7
    Finished the show reel now, re edited the car, turns out the spec was the wrong map, re rendered the spinner, gun (better turn of full model) and added a low poly knight of older work to replace the wolf. I think ill go back to the wolf later in the year and render it all in max using hair rather than fiber. I had a real problem rendering out fibers in zbrush it kept crashing. Nm. Anyway here it is, thxs for all the input

    [ame="http://www.youtube.com/watch?v=aTsEQLF-nuM"]Adam Vickerstaff Show Reel Jan 2014 - YouTube[/ame]
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