I am not sure how best to import a rigged vehicle and series of animations into Unity.
- Can I create dummies and then simply use the 'Select and Link' tool?
- -- Or do I need to use the Skin or Physique modifier with bones?
- Will Unity interpret Animation Layers as separate animations?
I am, of-course, using FBX format, which is saving me from a lot of headaches.
Forgive me for such a trivial question. This is a subject of which I have little-to-no experience.
Many thanks,
Parapix.
Replies
You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies.
There is no need to work with "bones". Just use a bunch of nulls.
Vehicle Rigs are like character rigs, so create your rig structure like you would rig a character and just constrain the deformers/nulls to the corresponding rig parts.