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Unity Vehicle Rig ― Best Approach?

polycounter lvl 10
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paradoxical-pixel polycounter lvl 10
I am not sure how best to import a rigged vehicle and series of animations into Unity.
  • Can I create dummies and then simply use the 'Select and Link' tool?
  • -- Or do I need to use the Skin or Physique modifier with bones?
  • Will Unity interpret Animation Layers as separate animations?

I am, of-course, using FBX format, which is saving me from a lot of headaches.

Forgive me for such a trivial question. This is a subject of which I have little-to-no experience.

Many thanks,
Parapix.

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  • .Wiki
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    .Wiki polycounter lvl 8
    I created a Vehicle rig for a recent project so this is quite easy.

    You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies.

    There is no need to work with "bones". Just use a bunch of nulls.

    Vehicle Rigs are like character rigs, so create your rig structure like you would rig a character and just constrain the deformers/nulls to the corresponding rig parts.
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