Hey folks.
I recently started trying to mess around with hand painted style textures.
I just wanted to post my progress so far, and get a little feedback. Let me first say that I am by no means a traditional artist, so understanding color theory and lighting etc is foreign to me. I am an IT tech by day, and I tinker with 3d modeling and texturing as a hobby in my spare time, so the learning process is slow going, and I have no formal training, just self taught and using tutorials. But I am happy I actually took the time to complete a few low poly models, uvmap them, and texture them in photoshop by handpainting with my tablet. The models were created as low poly, in Wings3D, only a diffuse map is applied.
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also look up the other forum posts about hand painting textures. There are a lot of help and links!
If you want to improve your textures, please consider to put strong highlight on the metal texture. For the wood texture, put some roughness on the edge.
Some big scratches might help that how much the tools have been used.
So today I decided to try a treasure chest, the low poly model was built in Wings3D, and again the texture was painted with a tablet in photoshop. I know I have a long way to go before I can say i'm proud of my work, but practice makes perfect.
Using grey in your shadow work just makes your textures look bland and muddy. Don't be afraid of saturation, because it brings life to your models and makes them pop much more. If your base is a brown, make it a rich brown. Make your shadows a deep rich dark brown and your highlights pale orange. Never use desaturated shades without knowing how to include them properly!