Hi everyone
I've been studying some topology and i started on a female head, made a couple of models with some topology variance but now i feel burn out, i can't tell anymore what can or should be improved.
Any feedback is highly appreciated.
I'm mainly looking for feedback on topology, i know the model isn't "pretty" and has some anatomy errors, for now I want to make sure I'm working with the right topology, but I accept any anatomy critique anyway
here are some screens
and some details
Replies
Maybe try animating some face expressions to test it ?
Topology-wise it should not run around the eyes but to the side
as pictured in the link below (in the tips & mistakes-section way down)
http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm
But not being a game-artist I am not sure if I am just nitpicking.
i did a lot of changes but to compensate i actually managed to remove a couple of edge loops from the side of the face and jaw
i'm still struggling with the inner corner of the eye, just doesn't feel right, about the outer corner though i think it's fine the way it is, i read that realistic face modeling guide before and i think that way of doing the outer corner of the eyes only applies to some types of faces, and to be honest i can easily create a similar effect with the loops too so i'm not too worried about it
one thing that got worse was the connection to the ear, i now have that weird triangle on the top and i don't really know how to deal with it, i'll probably have to redo the jawline or something, not sure
anyway, tell me what you think now: