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Plague ridden guy - wip

Hey I'm attempting to sculpt a plague ridden man, with massive tumors and what not, I've sculpted the basic head and would like someone to give it a look and see if there's any major errors or ways I can improve.

At the minute I think it lacks character, is there anything I can do to add 'character'? I've been following multiple references but it just looks generic.

lzgXhs4.png

This is what I have so far, obviously it lacks detail I want to make sure the forms are right, I'm stopping for the night and thought I'd post to hopefully get a few crits over night.

Thanks.

Replies

  • fatihG_
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    fatihG_ polycounter lvl 14
    There are a bunch of anatomical errors in the current sculpt.

    I'd suggest studying your references better and try to recreate what you see, instead of what you -think- you see.
    Also google head proportions. Should give you enough examples for what is off on your sculpt.

    Obviously, no 2 heads are exactly the same, so take any of those "perfect proportions" images as a guide, instead of exact rules.

    Good luck.
  • GenericGoodGuy
    bb0x wrote: »
    There are a bunch of anatomical errors in the current sculpt.

    I'd suggest studying your references better and try to recreate what you see, instead of what you -think- you see.
    Also google head proportions. Should give you enough examples for what is off on your sculpt.

    Obviously, no 2 heads are exactly the same, so take any of those "perfect proportions" images as a guide, instead of exact rules.

    Good luck.

    Thanks, I will Google head proportions right now.
  • GenericGoodGuy
    So I've made some adjustment I've followed various images and one really helpful site that showed eye proportions, hopefully this is an improvement.

    I'm going to do some research on "seeing what's there, not what I think is there"

    ygDk9cf.png
  • GenericGoodGuy
    This is where I'm up to so far, I can't really find any good reference that has the views I want and I can't sign up to 3dsk because it only accepts Paypal and I've reached my spending limit and no matter how much I want to lift the limits Paypal won't let me.

    Anyone see anything majorly wrong with it? am I heading in the right direction?

    UcIcChJ.png
  • EmAr
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    EmAr polycounter lvl 18
    It's getting better. The point where the eyes, eyebrows and the nose meet tells me that your eyes need to be placed deeper into the skull.

    Also, posting screenshots from multiple angles would help us make better comments.
  • GenericGoodGuy
    EmAr wrote: »
    It's getting better. The point where the eyes, eyebrows and the nose meet tells me that your eyes need to be placed deeper into the skull.

    Also, posting screenshots from multiple angles would help us make better comments.

    Thanks for the reply, I tried to do what you said and tried to make some landmarks show more but I think I've taken a step backwards..my friend showed me how to hit the landmarks but I forgot within minutes even though I was using what I learned.

    O9i0xFE.png
  • GenericGoodGuy
    Went back to an older save and tried harder - this is my results currently, advice/critics welcome.

    Thanks.

    ieyfGE4.png
  • EmAr
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    EmAr polycounter lvl 18
    That area now looks better but maybe you should go for a plain skull first. That really gives you a solid foundation to build on.

    Right now, the zygomatic bones are off(they form the lower boundary of the orbit). The lips need some work as well. You also need to sculpt some forms in the neck region such as the mastoid muscles and the Adam's apple. Finally, the eyeballs can be a little too large. Eyelids inherit their form from the eyeball for the most part. In a side photo of a face, see what part of the eyeball has the foremost position and make the eyelids match that(the inner corners of the eye must move into the skull a little).
  • Dimfist
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    Dimfist polycounter lvl 8
    EmAr is on the ball, but maybe it might be easier to understand it this way. You need to think of the skull under the skin and how the muscles lie and react to each other. If you can look at your sculpt and think "Hey, that part doesn't seem to make sense", it probably doesn't. You have a really good reference in the mirror. I suggest you get a makeup mirror that you can sit at your desk. It's also good for getting emotions and so forth if you ever get that far into it.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    If you type "male profile" into google you'll get plenty of nice side on reference shots.
  • Littlenorwegians
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    Littlenorwegians polycounter lvl 8
    Anatomy doesn't come easy, just let me add that so don't be discouraged. EmAr is indeed on the ball and what he says is true, so just follow his advice and look up references.

    There's like a million traps you can get into and I still step in most of them. Reference images really are your friend in this situation and just look them up and keep them as reference as you keep making. This might seem staggeringy obvious, but as you keep creating you start seeing little details. Some of which that might be hard to describe like how a wrinkle looks exactly or how a brow looks.

    You're making progress, mate. Keep making and keep posting :)
  • GenericGoodGuy
    EmAr wrote: »
    That area now looks better but maybe you should go for a plain skull first. That really gives you a solid foundation to build on.

    Right now, the zygomatic bones are off(they form the lower boundary of the orbit). The lips need some work as well. You also need to sculpt some forms in the neck region such as the mastoid muscles and the Adam's apple. Finally, the eyeballs can be a little too large. Eyelids inherit their form from the eyeball for the most part. In a side photo of a face, see what part of the eyeball has the foremost position and make the eyelids match that(the inner corners of the eye must move into the skull a little).

    Thanks a lot of this reply, really great advice I'm going to practice plain skulls for a few weeks.
  • GenericGoodGuy
    Jackablade wrote: »
    If you type "male profile" into google you'll get plenty of nice side on reference shots.

    Thank you, I never even thought of typing that into Google, there are some really great images.
  • GenericGoodGuy
    Dimfist wrote: »
    EmAr is on the ball, but maybe it might be easier to understand it this way. You need to think of the skull under the skin and how the muscles lie and react to each other. If you can look at your sculpt and think "Hey, that part doesn't seem to make sense", it probably doesn't. You have a really good reference in the mirror. I suggest you get a makeup mirror that you can sit at your desk. It's also good for getting emotions and so forth if you ever get that far into it.

    Thanks for the reply, that's a really good idea I'll do exactly what you said.
  • GenericGoodGuy
    Anatomy doesn't come easy, just let me add that so don't be discouraged. EmAr is indeed on the ball and what he says is true, so just follow his advice and look up references.

    There's like a million traps you can get into and I still step in most of them. Reference images really are your friend in this situation and just look them up and keep them as reference as you keep making. This might seem staggeringy obvious, but as you keep creating you start seeing little details. Some of which that might be hard to describe like how a wrinkle looks exactly or how a brow looks.

    You're making progress, mate. Keep making and keep posting :)

    I really appreciate your reply, thanks a lot
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