U was watching many videos and courses where people start directly in Zbrush, either they do character for games or movies or tv, they do in Zbrush. Some of them start with Maya and continue with Zbrush, and then back to Maya.
May i ask. why people start with Zbrush and someone start with Maya?
Does studios, want from you to start with Maya, so to make a low poly model to have the rigging guys make the rigs and in meantime you make high poly model add details with Zbrush?
Or When you start in Zbrush, so it takes time before you make high poly model etc, What does those who wait to rig the character do? DO they push you to make the model fast so they can work on it? Or they wait patiently.
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If there is no pre-approved concept and you're confident in your ability with dynamesh etc. then sculpting almost as an exploratory sketching phase right in ZBrush can be really liberating and help block out everything before going for a more detailed, retopo step.
No, U was.
Usually if you're working with a humanoid model I'd imagine people would prefer to start with a base mesh, e.g. Working on a head and starting with a base would be really beneficial as you have the necessary edge loops already in place for the eyes, mouth, etc. so you don't have to subdivide like crazy.
Also as was already mentioned, starting in ZB gives you more artistic freedom to try things out and experiment!