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Need critique

tja
tja
polycounter lvl 3
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tja polycounter lvl 3
My item looks kind of boring, and dull and I'm not sure what it is?

Perhapse a new spear head?

Render: screenshot_25.png
Day/Night: screenshot_26.png
In game: screenshot_27.png
In game: screenshot_28.png
In game Dire: screenshot_29.png
Icon: screenshot_30.png

Replies

  • polarbear
    If you feel your weapon is too boring, try breaking the symmetry.
    But to be honest I don't think you have to do that, just try broadening and shortening the blade a little. It's is very pointy and long - compared to the original weapon one could say it's too extreme.
  • Baddcog
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    Baddcog polycounter lvl 9
    You need smoothing groups too, or at least 1
    , unless you want hard edges hexagonal. Looks rough on the hands. you'd get better lighting too.

    And the first shot, just use a light/med grey background. The blue distracts and makes it harder to see the staff colors.

    Maybe make the points around the blade larger, they are pretty much hidden in game.
  • kite212
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    kite212 polycounter lvl 16
    Baddcog wrote: »
    You need smoothing groups too, or at least 1

    :thumbup: with Dota you want to split your mesh as little as possible. You may be right on with the tri count, but having too high a vertex count alone will prevent your item from being accepted. Let normal maps do most the work, and split the mesh only when needed.
  • Baddcog
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    Baddcog polycounter lvl 9
    He still need one though ;)
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