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Isolate Selection Toggle

Hello guys,

I use the 'Isolate Selection Toggle' to hide all objects except the one I'm working on. Problem is: when I use that toggle, I also hide my reference plane. Is there anyway to bypass that problem? So that my reference plane never gets hidden? I can always use the freeze/unfreeze options but I hope there is a quicker way to do so.

Thanks in advance!

B.T.

Replies

  • Bartalon
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    Bartalon polycounter lvl 12
    Assuming you're working in Maya, you can isolate a group node and anything inside the group will be added to your isolation view. Conversely, anything removed from the group will be hidden from view. You can easily MMB drag and drop items into and out of groups using the Outliner, which bypasses any reference/template selection locks of layer settings.

    If you work with your Outliner open anyway, it should be much faster than having to fiddle with layer settings.
  • Brick Top
    Oh my fault guys, I forget to tell I work with Max 2014. :D

    So hiding/unhiding is my best shot?
  • Bryan Cavett
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    Bryan Cavett polycounter lvl 19
    That is your best bet without a bit of scripting. You could also set the viewport background to display your image.
  • Arahnoid
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    Arahnoid polycounter lvl 13
    You can use this simple script line
    unhide $object_name
    

    Change "object_name" to whatever is name your reference plane

    You can save it as the macro script for the future use just keep the same name for you reference plane

    Or more convient one click macro

    -- Enter isolation mode
    IsolateSelection.EnterIsolateSelectionMode()
    -- Unhide reference plane
    unhide $ReferencePlane
    
  • poopipe
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    poopipe grand marshal polycounter
    I just keep the layer pallette open or use outliner 2 for this sort of stuff. Makes handling visibility a lot easier
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