So Mentall Mill seems to be pretty dead.
I was trying to get some noob tutorials for it, to help me get started with it.
However I was not able to find much. I check the help files briefly and that didnt help much.
I have experience with node based shader creation, but the simple fact that when I start a new shader it doesnt show any node to plug stuff into, just confuses me.
(Like how UDK has the diffuse, specular, normals, etc. "master node" I guess.)
Anyway I was wondering if you guys knew any recources for Mentall Mill, or had any tips you could shareregarding using the software.
Apart from that are here any other alternatives to Mentall Mill?
I remember ShaderFX has the same nodebased shader editing. Does it allow you to export the shaders outside of Maya LT though?
Any help is greatly appreciated. =]
Replies
But it really depends on where you are taking the shader if the format it outputs to will be useful.
E.g. if you want to load it into a game engine, the hand exported shader may need to be edited to work in that engine.