Hello,
I am working on a game character for my portfolio and have decided to document my progress on this forum so that I can get feedback on it as I go so that I can end up with a better final product.
For now all I have to show is the high poly sculpt of the head. I used Robert Downey Jr. as a refrence. Let me know things I should work on before the retopology.
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Any crits on it would be great.
Use the alpha to blend the hair. Right now its just chunks of hair planes.
Other than that it's looking pretty decent. Did you use any reference?
Better?
Thoughts?
Any comments and critique on the project would be greatly appreciated.
As always c&c appreciated.
As always c&c is great.
Let me know what you guys think/what should be changed.
Still looking for crits on the gun if you got em'
Like, all screws and bolts have 1 flat color; maybe light blue.
Thanks
So, it doesn't really matter that much what color you paint for the I.D.
Pull the tops of those areas in tighter, along with under the armpits to make the forms flow better. It also avoids some issues with clipping if he gets animated.
Let me know what you guys think.