I can't really see much be he looks small. That or its because he is too low to the ground. From a glance I can't really tell its a racoon so, maybe exaggerate some the features.
I think the ground silhouette is fairly uninteresting. You could counteract it by having his tail squiggle around or his head "search". He is very linear and anything you can do to break it up will be good.
As far as textures, I'd work on detailing the balloons, and the fur looks fairly uninteresting. I would really push the light/dark tones to make the readability make sense from the extreme zoom camera.
There are handfuls of "X animal with bags" in the store, myself included in that handful, so it's going to come down to how great the animation can sell the character. I'd love to see some gifs when he's animated
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Could also make it look as if hes scouting the area.
I think the ground silhouette is fairly uninteresting. You could counteract it by having his tail squiggle around or his head "search". He is very linear and anything you can do to break it up will be good.
As far as textures, I'd work on detailing the balloons, and the fur looks fairly uninteresting. I would really push the light/dark tones to make the readability make sense from the extreme zoom camera.
There are handfuls of "X animal with bags" in the store, myself included in that handful, so it's going to come down to how great the animation can sell the character. I'd love to see some gifs when he's animated
As for the fur, you're right. I'll work on improving that. Something I hadn't anticipated was how different it looks in game compared to the viewport.
Also you're completely right about the animation. It has to make the character stand out from the rest.
We'll be making a video once he's animated!