That's pretty much is the issue. I created moving platforms and lighted up entire scene, plus a character has a flashlight, but movers or rigid bodies are not responding.
Or responding for a second, go dark, go lighted up again and well, it doesn't look nice.
Do you guys know how to fix this?
Replies
Having them go all black is a bit weird though. Pivot points are far off? Large meshes? Possible symptom of another problem.
Ill check the light environments option
Also have a look in the movers properties for "bSynthesizeSHLight" and try setting this to 'true'. This turns on a slightly higher quality lighting technique that, although more expensive, gives better self shadowing and lighting.
https://udn.epicgames.com/Three/LightEnvironments.html
Splitting into smaller meshes could help the lighting some.
If the level is fairly uniform in terms of lighting you can turn off light envs, and work with light channels instead to manually ensure the mesh still renders lighting efficiently. This is somewhat advanced though and takes some tweaking and messing to get right.
If the meshes do not move much, you can also just bake the lighting on them. Your flashlight should then still work also, I believe.
I have the lightmass importance volume in there.
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