Hey man, your work is pretty solid. Everything is at least readable and clean, I'd say most of the assets are a bit lifeless but that can be due to the concept as the last little car is pretty awesome and has plenty of character.
Also the background color bothers me a bit not exactly sure why, maybe a little radial gradient would put more focus to each piece, or it's just that it's dark and most of your assets are kinda dark too.
I really like the work you have. Very clear what type of art you want to make.
Maybe do a more complex prop? What you have is cool but everything is a bit simple. You made simple awesome.
As far as the site goes your thumbnails are really tiny. It'd be great if there was less padding between images and you could see the images larger. I'm not always sure what the thumbnail is.
Firith + Jeff Parrott: Thanks, I'll be working on objects with more personality in the future. I have also lightened the background compared to before, improving readability. I have also made my portfolio thumbnails bigger with less padding, let me know if you can recognize my work better now.
Hiya, this is nice stuff. i'd be tempted to add a label with a brand and text on the blowtorch to add a bit more interest, it could still be worn and dirty, or make the flammable sticker another colour for it to stand out. The normals for the rust splodges are coming out the way, is that by design?
I like the little wooden guy, he's great
donofdon: Thank you for your comments. I understand about adding a brand could help, but it will be a little detail that I would have to take a specific screenshot to show it. My choice in the similar color for the flammable sticker was to lead the eye with the nozzle being the first and the gas tank being the second, however, the sticker was blending in too much with gas tank making it awkward. I slightly lightened and discolored the sticker just a bit so it would stand out more, but didn't want it to overpower everything else. I also checked the normals for the rust and they were protruding, so I reversed it to fix that. Thanks again!
Awesome work, pretty cool design The hands and the feet don't look as interesting as the rest to me, but I don't know how I'd deal with those. What are you using as reference?
See how the hands are much larger, wider and the thumb part is more protruded on the figure? In yours, the forearm is as wide as the hand and it's a lil bit too long.
The feet seem more tapered in the reference, almost like a wedge:
IMO fixing those would make the whole piece stronger. Might not be necessary to backtrack too much, maybe just using ffd modifiers can do the work. Just a suggestion though!
Hey, it's Bertie! I'm the original sculptor and worked with Ashley to make Bertie everything that he is today. This is a fantastic recreation, you've nailed him. Drop me an PM if you want to talk about real toy sculpting. I'm always looking for good sculptors.
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Also the background color bothers me a bit not exactly sure why, maybe a little radial gradient would put more focus to each piece, or it's just that it's dark and most of your assets are kinda dark too.
Maybe do a more complex prop? What you have is cool but everything is a bit simple. You made simple awesome.
As far as the site goes your thumbnails are really tiny. It'd be great if there was less padding between images and you could see the images larger. I'm not always sure what the thumbnail is.
I like the little wooden guy, he's great
donofdon: Thank you for your comments. I understand about adding a brand could help, but it will be a little detail that I would have to take a specific screenshot to show it. My choice in the similar color for the flammable sticker was to lead the eye with the nozzle being the first and the gas tank being the second, however, the sticker was blending in too much with gas tank making it awkward. I slightly lightened and discolored the sticker just a bit so it would stand out more, but didn't want it to overpower everything else. I also checked the normals for the rust and they were protruding, so I reversed it to fix that. Thanks again!
Here's the baked version of Bertie, the bags are coming soon too.
All baked and ready to texture, rigging and weapons are next.
The feet seem more tapered in the reference, almost like a wedge:
IMO fixing those would make the whole piece stronger. Might not be necessary to backtrack too much, maybe just using ffd modifiers can do the work. Just a suggestion though!