your CryTiff preset is set to Diffuse with AlphaTest, which, essentially, is a threshold for a 1-bit alpha channel. You want to set CryTiff to Diffuse with Alpha (no test) to get a 8-Bit Alpha
Technical explanation: CryTiff is Tiff with a meta-header that stores what DDS compression the engine can apply to a texture. Both resolution as well as DDS format are specified to be the most optimized without requiring the user to deal with too much technical setup.
Hey Pat, thanks for that tutorial.. i picked the workflow and rebuild it with a shader to save Texturespace and make it much faster to work with it.. if i find the time i cobine the technique with a Blendlayershader. but for now my progress.. sorry for using ur textur examples. i just use one square of ur texture and combine the 4 Alphalayers by simply multypoly them and set the alpha value to 0.25.
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Thanks for sharing.
Do you blend between the moss layers, or if that only an alpha test?
If you use alpha blend, how do you sort the layers?
Here is my diffuse
Here is the Alpha,(I am inserting it into the alpha channel as usual)
Here is my export settings, as you can see from the preview, the alpha is not represent the information correctly.
Here is how it looks in the engine
Help on the issue, would be very much appreciated guys, hoping to utilize this great technique "zenpat" was kind to share.
Technical explanation: CryTiff is Tiff with a meta-header that stores what DDS compression the engine can apply to a texture. Both resolution as well as DDS format are specified to be the most optimized without requiring the user to deal with too much technical setup.
Played with the alpha a bit.
Thanks Man !!!
now I don't have te find this thread again if I need a look at this again! ^^