Hello fellow polycounters,
For the start of the new year I am happy to announce that "Alles Im Fluss" (everything flows), a 3dsmax plugin to aid poly modelling is available.
Alles Im Fluss provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology.
One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used.
UPDATE 1:
New feature version release 1.11
UPDATE 2:
active development ceased, however free license key is available
The tool provides you with control to refine the surface flow of connections or caps and replay drawn paths on other geometry.
Head over to
http://www.allesimfluss.biz/ and grab a copy for evaluation (fully featured)!
Feel free to leave any comments or suggestions. Please keep in mind this project is being developed in my spare time and my job as graphics technology engineer also involves travelling. Hence I may not be quick to respond, but I do intend on improving Alles Im Fluss with further updates.
Special thanks to Pior Oberson for his testing and feedback which resulted in improved grid cap interpolation and Joe “EarthQuake” Wilson and Enrico “SyncViewS” Gullotti for their support.
Version 1.11 new features
Replies
Version 1.02 was also released and fixes a small issue with the preview of the tweak brush.
found some time again to further advance the tool. The key feature for the new release is the ability to quickly extract a path from any existing geometry and "paste" it onto other edges. You can also flip the direction of the replay, to do a little local mirroring.
As I don't have much time to do proper testing on the many versions of max in my spare-time, please let me know if problems arise.
Currently only for 3dsmax, if anyone here is or knows a skilled programmer for Modo and/or Maya and finds the toolset useful, please get in touch with me as I'd be happy to license the core technology.
EDIT: There is also a 33% discount on the price until the week after SIGGRAPH, which means a license is currently around 50 USD.
Have fun!
Contacted developers from blender, and partially open-sourced the plugin under GPL so that it can get integrated there.