I was wondering if there is a way to have real time reflections in the free SDK.
I can re-produce the SSR but I was to have true reflections but have run into a wall with it.
Thanks Drew++, I already have the SSR working.
I have tried with cubemaps and I was looking to get some really nice and precise reflections so they dont really cut it here.
Its strange as UDK has this capability and Im sure I have seen videos of real time reflections in CE2.
If you're talking about true mirror-like reflections, CE3 doesn't support that since it's a Deferred engine. UDK can do it because it's not completely Deferred(only in DX11 with the proper lights toggled).
The real-time reflections on the CRYENGINE page are still screen-space reflections. There are some console variables you can adjust(as well as the standard material options) to make the reflections stronger though.
Replies
You can try and work with environment probes and checking BoxProject as well as adding screen space reflections.
http://freesdk.crydev.net/display/SDKDOC2/Environment+Probes
( Box Projection environment probe only; No SSR in this shot )
(Here the two are together)
I have tried with cubemaps and I was looking to get some really nice and precise reflections so they dont really cut it here.
Its strange as UDK has this capability and Im sure I have seen videos of real time reflections in CE2.
The real-time reflections on the CRYENGINE page are still screen-space reflections. There are some console variables you can adjust(as well as the standard material options) to make the reflections stronger though.
http://www.crydev.net/viewtopic.php?f=326&t=116633&hilit=reflection
These are newer and they say the same thing so... leleuxart is right.
http://www.crydev.net/viewtopic.php?f=326&t=116633&hilit=reflection
I'll try some of this out and see if I can get something closer to what I want.